![]() Notice that you can only see a very faint trace of your box (or completely white). After changing the Quality and Denoiser switch, the quality of the image is improved.For a test render there is no need to use it. It does add strain (slow + heat) on your computer. Denoiser: This switch adds additional help for removing noise/grain from the render.Set it to “At the end” if you are not watching the render to finish. light bloom, level…etc) is going to be updated. Update Effects: Controls how often during the render process the after render applied effect (e.g.Pushing it higher puts a heavier burden on your computer while decreasing the quality (draft) can be quick when you are just testing an idea, lighting or need a basic render. Quality: This switch controls the overall quality of the render.Basically it helps to improve the speed of your render. Progressive: This is a new addition to V-Ray which incorporates a new way of rendering images, for now, keep this on.The default is to have Interactive off, and you should mostly keep it this way. CAUTION: this will put a huge strain on your computer as it will constantly try to render every view until you come to a stop so be careful using this feature. Interactive: When this is active, you are able to move your view in Rhino and the Frame Buffer will update with it.If you are rendering off of a laptop, using the CPU is most likely your best option. The default is to use the CPU and you can keep this setting unless you know more about how computers work to render images in which case you might be more comfortable running both. Engine: This allows you to choose your CPU, or GPU (CUDA + RTX) to render the image.First, let’s click on the down arrow to open up more settings under the Renderer tab.Swarm (You may have opted not to install this part of V-Ray which is fine.).In this sub-menu you should see 7 different options: In the Asset Editor Menu, click on the Settings icon (the gear).Note: This means that V-ray camera setting is set to take in too much light and no material has been applied to the object, which causes V-ray to assume full light reflectance, hence the blown out image. Click the Render with V-Ray button (the teapot) and you should see a very bright scene with a very faint trace of the box.This window is the Frame Buffer or the window where your render will appear. Click on the Open V-Ray Frame Buffer and another window should open up next to the asset editor.We will get into more detail about the sub-menus but first, there are two other icons on the V-Ray window, Render with V-Ray(the Teapot) and Open V-Ray Frame Buffer.Each of the sub-menu will have a different set of additional setting. The right arrow will expand additional setting of the sub-menus.The left arrow will take you to the expanded material panel where you can specify custom materials, or use V-ray preset material library.This will show more options for the different sub-menus which add more control. The Asset Editor menu can also be expanded by clicking on the small arrow on the right side of the Asset Editor window.The Asset Editor is the main window to control V-Ray. To navigate to this menu, go to V-Ray in the top menu, and click on the Asset Editor.This menu can be broken down into six sub-menus: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |